12/28/2023 0 Comments Blender 2.8 release dateThe new view switch to side columns is curious… not convinced yet. Though over time I can feel the eyes strain. Though they put the menu groups into submenus where you have to move mouse twice now to get to common actions. Finally modernized and up to competition with Softimage and Maya. The new Outliner is fantastic! This is how an outliner should work, with filters, view changes, and with partitions/collections and fusioned into layers. The timeline is removed and will be replaced/fusioned into Dopesheet (Great, I was about to propose that for BFA) I am not pro “everyone must customize their defaults” to use the software from the get go – sometimes you want a quick install on a workstation, get the artists to start working, and have great defaults to immediately start work. ![]() It does look like though, that they will remove all the defaults – apparently. (In concept though, it’s the same as the layout switch toolbar of BFA, just more flexible/customizable with added addon/settings). Seems deeper in concept, with addons and scene settings, but easy to not understand. not even the scenes switch on a “workspace”. The quick switch for layouts of BFA is now a tab system in 2.8 that you can build and destroy on the fly (workspace) – and each layout has a sub layout for windows layouts traditional of the old Blender, and they all have previews, which is nice. I have been looking at the new 2.8 builds just now, to check out the UI changes thus far. But other than that, I think they should bet more on the feature set than UI right now, like Eevee (about time), collections (also about time, Softimage had this 12 years ago) and then clean up the code to help give people access to the UI – like less C code locked areas in the UI which I’m finding as huge roadblocks here. I am keen to see how they make the UI more easy to modify win the code, adding better customization – which might make the C coded areas open to the public through python. Here there is a head, and the priorities are less about features and more UI centric and some workflow with what can be done – there is a clear and pragmatic agenda.īut it’s a nice symbiosis, Blender works on the source features and backend – and BFA works on the UI…. Will always be slow… it’s nice to see people think – but getting great tools, addons or modifications done quickly and have them voted in for future releases… Bforartists is like night and day compared to that development cycles. I prefer less “specialized” and consistent workflows in all software, so it’s nice.įrom what I know, the development of Blender, being opensource, is political and comittee based – there is no president/prime minister calling the final judgement and guiding the whole diplomatic process forward with a particular agenda – so it’s slow and buerecratic. ![]() not threatening and welcome – and really, great. ![]() If they make UI improvements to the source code of Blender, it will be included on the hundreds of improvements already done here… so it’s good, saves us work, but also. I feel the development is lightyears ahead of Blenders UI development, and will always be. It was nice when I noticed the topics mentioned in the live video have already been implimented into Bforartists in a number of various ways – so I know the UI system of BFA is working. but it’s curious to know they are aware it exists. didin’t make sense, clearly not understanding the vision of why this fork. I then clarified a bit on the goals and chuckled to myself to see some points he continued talking about already implemented into Bforartists. He thought we were trying to assimulate or mold Blender to be more like Autodesk, and mentioned it – saying he didn’t want to start any wars with that – fair enough. I went on the live and mentioned Bforartists.
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